Showing posts with label dreamcast. Show all posts
Showing posts with label dreamcast. Show all posts

Tuesday, 4 March 2014

NEO XYX Collectors Edition

Yey I finally had an hour on NEO XYX last night:

   
Collectors Edition With Preorder T-Shirt

  Testing on the R#7

Firstly the packaging is great, stunning artwork and a really nice manual - I was a bit worried about this after seeing the pamplet you got with Redux. NGDEVTEAM have pulled together a professional product that would put quite a few official releases to shame.
Initial impressions of the game are very good, graphically it reminds me of a lost Toaplan episode and the graphics are lush with some beautiful sprites and well designed, over the top bosses. I like the simple shooting system too, one button activates the smart bomb (an impressive animation that's a nod to Tatsujin) and the other your main weapon. I must say don't play this using a pad unless you have to the game comes alive with a stick, I cannot get the D-Pad to recreate the twitching my of shmup style of play. There's well balanced and forgiving medal-style chaining system for when you get past playing for survival, did I mention the game is hard from the beginning? Well it is a stern challenge I managed to clear level 1 without dying on about my last credit of the 1st gameplay session. I like my shmups like this, I feel can get stuck into a challenging game and the sense of achievement was brilliant. I found myself shouting "YES" when I threaded my way through level 1 and finally took that boss down.
The default options for screen orientation are a bit weird in anything other than tate but you can tweak some of them to your heart's content.
So yes my verdict of the this fun and accomplished shmup is good, it feels like a solid Batsugun era shmup and more importantly like Fast Striker this is no Euroshmup. NGDevTeam have set a new benchmark to challenge themselves with, if their goal was to make quality Japanese-Style shooters I think they have achieved this.

I can't wait to see what they've got up their sleeves next.

Video in the pipline.

Wednesday, 24 April 2013

Sturmwind and Caladrius

A huge week in the world of shmups with the release of Sturmwind on the DC and Caldrius on the 360, both copies of the game have been sent out and will hopefully be with me next week. Videos will be forthcoming....





Thursday, 14 March 2013

Sturmwind - Official Release Date!

Finally, 2 years and 2 months later we have a release date!!

The countdown officially begins!

"We are under attack:

Sturmwind pilots, fall in for saving the world in April 2013!

Antritt zur Weltenrettung!

The fierce enemy‘s troops have already reached our world‘s doorsteps and we are running out of time! Our reconnaissance drones have detected 16 promising locations for our search of „Mother“, the planet of our living ancestors.

After several development steps by Duranik and redspotgames the launch date for your mission is clear.
Sturmwind pilots, your all-dominant mission will begin on April 24th 2013. All documents will be sent to you until this very date.

Fight over 20 boss enemies in 16 levels. In addition to the so-called “Award Trophy System”, there will also be an internet highscore list in which your performance can compete against each other worldwide.

Your wings of steel are now our last resort.
Stay ready for further instructions. Over and out.

Friday, 11 January 2013

New Dreamcast Shooter Announced: Ghost Blade


Hucast confirmed today a new DC project they are working, Ghost Blade is due for release sometime 2013 and will be a caravan-type scoring game.

The great thing about the release is that there will be a five stage game mode as well as the traditional time based scoring modes.

Looking forward to this one even though details are scarce at the moment:

"Brand NEW Sega Dreamcast game in the works!

Since Redux: Dark Matters was planned to be finished in December 2012 – but we took the extra time to give the game an 7th “Dark Planet” stage – we now have another team working on “The Ghost Blade” project.
The Ghost Blade

The Ghost Blade – Caravan Shooting Game

What is it going to be? Well, another ace shoot ‘em up for the Sega Dreamcast with focus on arcade action joy and elaborate scoring system. And various player ships too choose from and a load of game modes, such as 5 stage game mode or challenging caravan game mode and last but not least: time attack.

Now, some interesting facts for you:

Game Features:

3 Game Modes with 3 player ships too choose from.

Screen Orientation:

TATE ( “3:4”) and YOKO (“4:3”)

Game Modes:

    Stage Mode: 5 Stages
    Caravan Mode: 2 min./5 min.
    Time Attack

Release: TBA 2013

From now on expect some frequent updates on this blog and facebook/twitter

More news soon! Stay tuned!"

Wednesday, 9 November 2011

Under Defeat HD - New Update


I wrote last month about the recent announcement from G.Rev about a port of Under Defeat on the PS3/360 early next year.

http://gmintyfresh.blogspot.com/2011/10/under-defeat-hd-ps3360.htm

More details about the release emerged yesterday:

G.rev is pleased to announce Under Defeat HD for the XBox 360 & PS3!!

Under Defeat HD
Platform: XBox 360, PS3
Release Date: Spring 2011
Genre: Vertical-scrolling shoot'em up
Price: Regular Edition - 5,600 yen (5,880 yen, tax included)
Limited Edition - 7,980 yen (8,379 yen, tax included)
Limited Edition includes the official strategy DVD and soundtrack (CD) + special packaging

Classic helicopter shoot'em up Under Defeat storms to gaming front lines in 2012. First released in 2005 for arcades, the later Dreamcast version has since become a premium item. G.rev has been very thankful for the high level of demand from fans to bring the game to a next gen console, and we are pleased to present details on the XBox 360 & PS3 ports.

■ Destructive Realism
Rumbling tank suspensions. Explosions and flumes of smoke. Trees blown back with the blasts.
Under Defeat pushed to the limits of the Dreamcast's graphics quality, presenting the battlefield in full 3D with realistic detail. Though the gameplay stays true to the simplicity of a traditional 2D-shooter, Under Defeat's expressionism allows gamers to indulge in the pleasure of blowing digital things up.

■ All new Remix Mode
Under Defeat HD is not just a port of the original title. In addition to the arcade version, the all new Remix Mode (temporary name) makes full use of 16:9 televisions. More details to come, so stay tuned.

■ Limited Reproduction Edition
UD HD will be available in regular and limited edition versions.
The limited edition includes:
1) Kami ・ Strategy DVD*. Video of expert game play and HOW TO tutorial for the arcade version
2) NEW ORDER Soundtrack (temporary title). Rising game music composer Yosuke Yasui of Super Sweep, who worked on titles such as Mamoru-kun is Cursed! and Eschatos, brings his talent to make a renewed Under Defeat soundtrack!
3) Plus! Special Limited Edition box featuring an original illustration by character designer Nanashiki Yamamoto

Fans will also be happy to hear that the game package design of the limited edition will be based on the original Dreamcast limited edition design!

■ More news to come!
We will be back in a few days with more details on the limited edition, Remix Mode and more!!

*The Kami ・ Strategy DVD includes re-edited footage used in INH's INSANITY DVD THE SOLDIER OF FORTUNE "UNDER DEFEAT" (published by TEAM ENTERTAINMENT, April 2011).

Monday, 24 October 2011

Gunlord - New Neo Geo/DC Game


Gunlord the latest game from NG:DEV.TEAM has been announced for a while but preorders opened today:
http://www.ngdevdirect.com/index.php
http://www.ngdevteam.com/index.php?option=com_content&view=article&id=91:pre-order-for-gunlord-aes-and-all-dreamcast-&catid=1:latest-news
The game looks similar to Turrican but with a Japanese slant:



I think the game looks gorgeous you can find more screen shots here on the official site: http://www.gun-lord.com/screens.html
Developer overview:
GunLord is a Eurostyle Platformer with emphasis on exploring huge worlds and blasting off enemies. This game features 8 stages of exciting 2D game play with over 45 unique enemy types. Blast yourself through giant landscapes, explore caverns and reveal all secrets!!
Release: NEO·GEO™ MVS December 2011, Dreamcast™ 2012, NEO·GEO™ AES 2012
Game
8 Huge Stages
16-bit Hand-drawn Graphics
Non-linear action with 8-way scrolling
Big Bad Boss Enemies
Constant 60 fps
Internet Ranking via Code

Accessories (DC)
VMU
VGA
Original Pad
Acade Stick

Hardware Specs (MVS)
MVS Multi Slot Compatible (MVS)*
Full use of 624 Megabits
30+ min. Full Digitized Stereo Soundtrack
In-System Software Updates via USB Port
Custom made PCBs

Hardware Specs (AES)
NEO·GEO AES Compatible (AES)
Full use of 624 Megabits
30+ min. Full Digitized Stereo Soundtrack
Custom made PCBs

* MVS cart also works with Super MVS Converter II on AES

I must admit that it think the boxart is stunning and the English AES version is really nicely put together:


Having rpeviosly order games from the company I know they put a lot of love into their releases and their packages are always of a high standard. Personally preordered the DC LE Dragon Box version this morning:

Can't wait!!
Gameplay vid now up: http://www.youtube.com/watch?v=HohDEQpIRMw&feature=youtube_gdata_player

Thursday, 14 July 2011

Sturmwind - New Release Date (All the ones)

Just a quick post to let you know that it appears that Redspotgames stunning looking DC shmup appears to have a firm release date of 11/11/11 rather than the vague quarter 2 release date previously released.

A great date for bingo and DC fans out there!



Strangely the shop page still refers to the QTR 2 release date.


http://sturmwind.duranik.com/order.htm
http://www.redspotgames.com/shop/index.php?act=viewProd&productId=19

Monday, 16 May 2011

14 Shmups, 12 Months, £1200 - May Games


I really can't believe it's been ten months since I started this project, I'm really glad I actually stuck to with this adventure - trust me I nearly bailed a few times due to the sheer cost of acquiring these games! I knew towards the end of this project that I'd have to double up twice in the monthly purchases to reach the full 14 games to the 12 month deadline. So here I am now with 2 months to go and 3 games to buy.

Gigawing 2 and Blast Wind both arrived over the weekend and typically for games imported from Japan the games were solidly wrapped and were in completely pristine condition - no CEX atrocities here thank god!

Gigawing 2 feels similar to the original but in some ways it's also very different, it's certainly a lot more manic and tough. The reflecting mechanic from the original has also been taken to new levels in the game. I'm editing a video that should be up either today or tomorrow anyway.

As for Blast Wind I'm going to have a play on this tonight and I can't wait.

Tuesday, 10 May 2011

14 Shmups, 12 Games, £1200 - Update

After the last post about this project I'm happy to say that I've acquired 2 more games towards the final target, as always I'll talk about these purchases here first:

Giga Wing 2

Was winning a copy on Ebay for about a week at about £20 but entered into a mini bidding war with another bidder about 1 hour before the auction ended. Managed to win this little bugger for £32 but I really thought I could pick it up a little cheaper - ah well I've got it now! This price was still cheaper than the £44 estimate I had on the game so it's not all bad. OH YES AND MY DC SHMUP COLLECTION IS NOW COMPLETE!!!! A DC retrospective vid will be forthcoming in the next few weeks.

Blast Wind

Finally won a copy of this at a non ridiculously silly price of £68 inc P+P, again I won this under my estimate of £75 - which in the current climate was a tough one to work to. Really looking forward to this one.

Monday, 10 January 2011

Fast Striker



Wow finally played my copy Fast Striker yesterday, well Geoff got off his arse and picked the game up from the post depot.

My initial thoughts about the game are very positive, as usual NGDEVTEAM have put together a very professional product. The main cause for celebration can be taken from the quality of the gameplay. The developer has obviously spent some time in conjunction with shmup and arcade gamers tweeking the balance to get the game as perfect as possible (theres a really nice chaining system that's not too punishing either).

Processing a youtube vid at this very moment with my first thoughts.

Standard and Limited Editions



Limited Edition Cover



Special Edition Contents



Standard Edition Cover



Sitting in the Reg #7

Wednesday, 29 December 2010

12 Months, 14 Shmups, £1200 – Game #5


To understand what I’m attempting to achieve with this project do please see the previous blog entry here:

http://gmintyfresh.blogspot.com/2010/07/12-months-14-shmups-1200.html

December Part 1

Zero Gunner 2 - Disk

Another month another game, this month is going to be a two parter for December. Now this project is not just about getting those expensive games it's also about getting the games I want for my collection. Zero Gunner 2 represents finishing my complete DC Shmup collection, before starting this project I was 3 games away from achieveing this. I've partially completed a youtube vid showing the game and what I think about it but my first impressions are very, very, good. It might not have the kudos of Ikaruga or Border Down but it's every much their equal!! Just to note I got stung with import duty on this bugger - a first for an import game damn it! Would have been an amazing bargain otherwise, still it is mint condition. See you soon in Part 2.

Geoff



Zero Gunner 2 - VMU




Current status

Blast Wind - Sega Saturn
Harmful Park - Playstation 1
Radiant Silvergun - Sega Saturn (Bought)
Ibara - Playstation 2
Mushihimesama Futari Ltd Edition - Xbox 360
GlayLancer - Megadrive
Gigawing 2 - Dreamcast
Zero Gunner 2 - Dreamcast (Bought)
Twinkle Star Sprites - Dreamcast
Last Resort - NEO GEO AES (Bought)
Cotton 2 - With Tea Cup - Saturn
Soldier Blade - PC Engine
Hyper Duel Sega - Saturn (Bought)

Deathsmiles 2 Limited Edition - Xbox 360 (Bought)